The latest game in the series is Arcane Quest 3, which brings the series back to its HeroQuest-inspired roots. Arcane Quest 2, the first in the series on iOS, built sensibly on that foundation, while Arcane Quest Adventures used many of the same gameplay mechanics but applied them to a different style of game. The first game in the series, which released on Android and Windows Phones, was a pretty direct translation. If you happen to be searching for a more straightforward interpretation of the board game, however, the Arcane Quest series from Nex Games Studios is the way to go. Rodeo Games has their version of the official Games Workshop follow-up Warhammer Quest. There are games that use the basic concept as a springboard for a larger, deeper adventure such as Heroes of Steel from the Trese Brothers. It brings back fond memories □įIRST OF ALL MANY WHAT A GREAT GAME YOU MADE AND I BELIEVE THAT NUMBER2 WILL BE EVEN BETTER.I RED ABOVE VERY GOOD SUGGESTIONS FOR THE GAME AND I WOULD LIKE TO MAKE MINE.ġ.HOW ABOUT CHANGE THE APPEARANCE OF THE CHARACTERS IN THE GAME.I MEAN IF IT WAS POSSIBLE NOT TO SEE THEM LIKE THE WAY WE DO BUT LIKE PAWNS OF THE CHESS.I BELIEVE THAT IT WOULD BE MUCH MORE FUN NOT TO SEE THE CHARACTERS INPAINTINGS ABOVE BUTTONS BUT LIKE LITTLE STATUES AND IF YOU WANT MORE HOW ABOUT THIS STATUES BE COLORFUL AND IF SOMETHING IS EQUIPPED TO BE SEEN.Ģ.HOW ABOUT IF YOU MAKE DIFFERENT KIND OF TRAPS LIKE SPIKES ACID SPRAY ARROWS AND SHOW IT WITH PICTURES OR LITTLE VIDEOS IF A CHARACTER GO ON THEMģ.WHAT ABOUT TO PUT SPECIAL CHESTS OR DOOR HIDDEN THAT WILL BE LIKE EXTRAS IN THE GAME AND FOR OPENING IT TO PLAY A MINI GAME OR TO ANSWER A QUESTION AND THERE WILL BE A SPECIAL ITEM INSIDE OR IF YOU FAIL TO LOSE HIT POINTS SO THERE WILL BE A RISK TO OPEN IT OR NOTĤ.Fans of the classic Milton Bradley/Games Workshop role-playing board game HeroQuest who are looking for a similar experience on mobile have a few decent choices available to them. Plus, of course, many MANY thanks for making the game. I understand that getting them all would require a long-haul dungeon (perhaps even 20+ levels), but what joy it would be to build such a powerhouse character! Melee weapon / Ranged Weapon / Body Armour / Shield / Helmet / Gloves or Greaves / Shoes / Amulet or Talisman / Ring (Left Hand) / Ring (Right Hand) Why not both? Why not Zoidberg? Let’s have the following categories instead! New items, while DEFINITELY a step in the right direction, tend to be an either/or. Her Attack is too low, and inflicting a hit (x2) should also force TWO successful saves.Įvoker… perhaps I need to learn to use her properly, but ATM she seems like so much chaff.Ĭonversely, I adore the Ranger and the Cleric, as well as changes to the old 4 characters. Perhaps even add ammo to treasure types?Īfter a few games I find the Assassin singularly useless. And if you decide to implement bows/crossbows/pistols, you can always limit their ammunition. You won’t unbalance the game (much), as you can make it a one hit wonder, just like special abilities. Weapons should be a plus to Attack, rather than a fixed value.Īlso, please allow characters to have a single melee and a single ranged weapon. Amen to what the good Doctor says, above.
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