In VVVVVV you’ll be navigating Captain Viridian through a number of different levels lined with spikes and other dangerous obstacles as you try to recover his missing crew members. So, if you’re jumping in for the first time on the game’s default Veteran mode, then you’ve got your work cut out for you, commander. So, to compensate, they ratcheted up the difficulty and moved the “default” game mode down to the easiest option: Rookie. XCOM’s game designer, Jake Solomon, mentioned that during their playtesting many found the initial campaign fairly easy. ![]() While there is nothing wrong with playing this way, it artificially increases the difficulty as you effectively have you play through each battle perfectly, with no mistakes and RNG in your favor. The grand battles are full of futuristic technology, weaponry, and abilities, but losing a teammate can be devastating, prompting many to restart each battle to ensure everyone makes it out alive. If you are a perfectionist, you’ll find XCOM 2 a bittersweet journey. They are gone for good, no respawning after the mission. Oh, and when one of your soldiers falls in battle-that’s it. What makes both extremely difficult is the enemy AI, which is surprisingly intelligent (as aliens should be), so mistakes must be kept to an absolute minimum. In XCOM 2 (and in its predecessor XCOM: Enemy Unknown), you take command of a team of military soldiers trying to eradicate a dangerous alien race. ![]() Monster Hunter: World contains a whopping 48 individual monsters that you must fight and defeat-something that will take dozens of hours of practice and preparation if you are to be successful. Understanding the nuances between the 14 different weapons available to you can also pose quite a challenge, as each one has a distinct playstyle that changes how you approach each fight. Combat requires a deep understanding of the many monsters you’ll encounter: each monster has unique attack patterns that must be learned while waiting for the perfect opening to land your strike. But, what many newcomers also found out relatively early on is how difficult Monster Hunter games could be. This was largely due to the fact it was more accessible for newer players than its notoriously obtuse predecessors. Monster Hunter: World lit up the sales charts early last year, quickly becoming Capcom’s best-selling game of all-time. Every puzzle you encounter feels like learning a completely new language. There are some that require a keen eye, and some that require you to think entirely laterally. Different puzzles around the island layer on elements from previous puzzles you’ve completed. There are “rules” that must be learned and applied to subsequent puzzles to progress through the game and help uncover the secret of its world. What makes The Witness difficult is the sheer number of puzzles, as well as the requirements for completing each one. As you explore a seemingly deserted island, you’ll come across a variety of different logic-based puzzles that require you to effectively move from Point A to Point B using a single line. The Witness is one of the most clever and unique puzzle games of recent years. Here are 15 extremely difficult modern video games that will test your might. But, there are still plenty of modern games that challenge your abilities, with many requiring extreme precision, puzzle solving, dexterity or even just an unwavering will to succeed. They’ve also become far more cinematic, with more of an emphasis on narrative as opposed to focusing solely on the gameplay. ![]() When the first home consoles came about, video games were still relatively difficult-which on the one hand could be attributed to technical limitations, while on the other the devious minds of their creators.Īs video games have progressed into the modern era, they’ve become much more accessible, in small part due to more comprehensive in-game tutorials and various difficulty options. Video games were also notoriously difficult during this era, which in turn led to you spending more of your hard-earned money. The early days of video games centered around arcade cabinets that were designed to require a continuous stream of quarters to keep progressing or to play another round.
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